Stellaris Console and Commands – All the Codes

Stellaris is like a Paradox strategy game. This is game is one of the modern games that ahs launched with a huge amount of Console Commands and Cheats. With the recent update in the games there is plenty of content across most phase of the game. In this game you can become your own hero of your tale.

Making up the best stories needs best story phase. That is when the cheats come in the picture. These cheats and console commands helps you to become the best in the game. We have complied up a list of commands that will help you play a smooth game run.

Stellaris Console and Commands (Updated)

There are many commands in the game that need a specific target ID. Unlike many games, you can access the console using Shift+ALT+ C. But as this is a modern game, you cannot access the control when you are in Ironman Mode. You can grab a specific ID by typing in “debugtooltip” and hover the game element.

  • alloys [amount] – adds desired amount of Alloys, default 5000
  • add_anomaly [anomaly id] – adds specified anomaly to the selected celestial body
  • add_trait_leader [leader id] [trait id] – adds trait to a specified leader, entering only the leader ID reveals all trait IDs for that class. Can also use remove_trait_leader [leader id] [trait id]
  • add_opinion [source] [target] [amount] – increases the one empire’s opinion of another by desired amount, default 40
  • build_pops [amount] – adds robot pops to the selected planet, only works if the empire has the technology to build robot pops
  • add_spynetwork_value [target] [amount] – adds [amount] of infiltration progress on [target]
  • activate_all_traditions – activates all Traditions
  • activate_ascension_perk [name] – activates a specified Ascension Perk
  • activate_tradition [tradition id]– activates a specified Tradition
  • add_intel [target] [amount] – adds desired amount of intel towards the target, default 10
  • add_relic [relic id] – grants relic, writing all instead of a specific ID grants all relics. Same relic can be added multiple times
  • add_trait_species [species id] [trait id] – adds trait to a chosen species. Can also use remove_trait_species [species id] [trait id]
  • ai – toggles the AI on or off
  • cash [amount] – adds desired amount of Energy Credits, default 5000
  • communications – establishes communications with all empires
  • create_navy [amount] – creates a fleet using your most recent designs that uses chosen amount of Naval Capacity, 1 = 100%
  • create_megastructure [megastructure id] – creates chosen Megastructure in the current system, pressing tab reveals the IDs
  • debug_nomen – AI empires always refuse player proposals
  • damage [amount] – all ships in the selected fleet take specified amount of hull damage
  • debug_yesmen – AI empires always agree to player proposals
  • effect add_building = [building id] – adds building to the selected planet
  • effect country_add_ethic = [ethic id] – adds chosen ethic to the player empire
  • effect force_add_civic = [civic id] – adds chosen civic to the player empire
  • effect force_remove_civic = [civic id] – removes chosen civic from the player empire
  • end_senate_session – passes/fails the currently voted resolution
  • engineering [amount] – adds x amount of Engineering tech points, default 5000
  • event [event id] – triggers chosen event
  • effect country_remove_ethic = [ethic id] – Removes chosen ethic from the player empire
  • effect add_deposit = [deposit id] – adds resource deposit or planetary feature to the selected celestial body
  • effect add_district = [district id] – adds specified district to the planet
  • effect add_planet_devastation = [amount] – adds X amount of devastation to the selected celestial body, negative values lower it
  • effect remove_modifier = [modifier id] – removes chosen modifier from the selected planet, or empire if none is selected
  • election = starts a ruler election
  • federation_add_experience [amount] – adds x amount of experience to the Federation, default 1000
  • federation_add_cohesion [amount] – adds x amount of cohesion to the Federation, default 200
  • finish_special_projects – finishes all special projects
  • free_government – toggles allowing player to change governments without the time limit
  • force_integrate [target] – integrates target empire into the player’s empire
  • free_policies – toggles allowing player to change policies without restriction, including policies previously disabled
  • finish_terraform – finishes all terraforming processes
  • federation_examine_leader – triggers a Federation succession
  • finish_research – finishes all active research
  • food [amount] – adds x amount of Food, default 5000
  • force_senate_vote – ends the current senate recess
  • influence [amount] – adds x amount of influence, default 5000
  • instant_build – toggles instantly finishing constructions and upgrades. WARNING: This also applies to enemy AI so only used while paused
  • intel – gives sight of the entire galaxy and disables first contact while active
  • invincible – player ships will not take damage
  • max_resources – fills all resource storages
  • minerals [amount] – adds x amount of Minerals, default 5000
  • own – take ownership and control of the selected fleet, starbase or planet, or specified planet ID if nothing is selected
  • physics [amount] – adds x amount of physics tech points, default 5000
  • planet_class [planet class id] – changes the selected celestial body to a new class via the class id
  • planet_happiness [amount] – adds a modifier with x amount of happiness to the selected planet, default 100
  • play [empire ID] – switches player control to designated empire
  • research_technology [technology id] – instantly research specified technology
  • survey – surveys all planets, requires at least one science ship
  • society [amount] – adds x amount of society tech points, default 5000
  • skills [amount] – adds x amount of skill levels to every leader under player control, default 1
  • skip_galactic_community_cooldowns – allows proposing resolutions from the same group without cooldown
  • techupdate – re-rolls the current available tech choices
  • unity [amount] – adds x amount of Unity, default 500
  • unlock_edicts – unlocks all edicts
  • branchoffice – take ownership of a selected planet’s branch office
    menace [amount] – 
    adds x amount of menace, default 5000
  • imperial_authority [amount] – adds x amount of Imperial Authority, default 10
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The basic codes will help you get through the game. Make the best use of the command and codes in the game.